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Champion mobs and manor

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Baton
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Joined: 02/24/2013 - 10:04
Champion mobs and manor

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Lithuenne
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Joined: 07/20/2013 - 20:37
Re: Champion mobs and manor

I dont think thats possible man. Unlike in previous L2 versions, the ammount of crops from seeds was determined by xHP multiplier of mobs and level. Right now, it doesnt matter wether its x4 or 1/2 mob, only thing that matters is its level. This is what makes manor so much easier. Means you can go to 1/2 mobs and do it faster than on x4 mobs. Ofc.. if you need more adenas, and xp, you'll go to xHP mobs rather than 1/2. Then again, the reuse delay of seeding is reaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaly annoying. (thats how much time you have to wait for another seeding procedure).

I am responsible for Giran and Aden. Giran's manor is working 24/7 now, because its almost self-sustaining by this point. I made it work, so EVERYONE could benefit. I am not responsible for the part of who gets which material, its up to the individuals. If you buy SS @ my dwarf at aden, you support the manor of giran, cause 90% of that money goes back in Giran's vault for manor. teehee :P. Then again, Aden's manor aint working cause it is much more expensive to run than giran's. I can turn it on only few days per week, and only selected materials..

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Arrows.. Arrows everywhere!

Baton
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Last seen: 8 years 11 months ago
Joined: 02/24/2013 - 10:04
Re: Champion mobs and manor

delay of seeding is realy annoying.

Yeah, this should be a little less delay. About half of the time during manoring I just stand a do nothing :/
 

I am not responsible for the part of who gets which material

I know, One must be fast :D

I wish there would be more working manor castles. Thx for Aden/Giran manor ;)

loar
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Joined: 03/26/2013 - 22:29
Re: Champion mobs and manor

I gave up on manor months ago.