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Enchant rate

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yobleh
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Joined: 10/16/2013 - 18:26
Enchant rate

Hi, yesterday I tried to enchant 6 shirts D grade , not one I could not do 6, most were broken at 4. Believe that is still a low rate though.

lanerso
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Joined: 06/24/2013 - 16:00
Re: Enchant rate

i already broken 10-11 moirai boots, trying to put it +6
and 8 of them broke from +3 to +4...

this is ridiculous

the same thing on element stones... i put about 25 stone on my weapon and 3 was succesfull... even more ridiculous...

dokker
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Joined: 10/16/2013 - 18:36
Re: Enchant rate

the enchant rate sucks and is not 66% from +3 to +4. i tried also on d grade shirt and from 7 shirts+3  make 3 shirts +4, all broke when i tried to make +5. enchant rate is a lie!

Sterling
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Joined: 12/03/2012 - 01:14
Re: Enchant rate

I can assure you the enchant rate is 66%. Sometimes a player will just have bad luck, it's as simple as that.

As for the element stones they have roughly a 55% success rate and crystals a 33% chance.

Starva
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Joined: 10/07/2012 - 19:49
Re: Enchant rate

Enchant rate is fine, ive made as far three +16 shirts. Its all about luck. Im more worried about element attribute crystals. Afte hallowen event I get 21/82 crystals into weapon... Its my shitty luck, or its not 50%?

Aka Starvation

loar
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Joined: 03/26/2013 - 22:29
Re: Enchant rate

I blew up 37 mori BP trying to get to +10.  I can not count how many items I have blown up.  The enchant rate is perfect where it is.  If it was easy to have +10 or +12 gear then everyone would have it.  The crystals is what sucks.

Muzyk
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Joined: 07/03/2013 - 09:47
Re: Enchant rate

Hey guys - no offence, but if You dont understand theory of probability and statistics You should go back to shool, or read about it rather than posing topics with drama.
Regards,
Muzyk

loar
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Joined: 03/26/2013 - 22:29
Re: Enchant rate

Last night I enchanted 4 things.  Mori Robe chest to +6, Vesper heavy BP to +6, Ica Fists +7 and then blew up my vesper ring from 5 to 6.  Sometimes Korean random is awesome.  Sometimes it sucks.

dokker
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Joined: 10/16/2013 - 18:36
Re: Enchant rate

maybe u can explaine us those theory...if u know better......and u can explaine us big-bang theory as well.........but 6 time in a raw is not a theory or bad luck. i try tu use 2nd tempereature when i made lunargent. from 15 attenpt, 1 was  good luck and 11 crask. 50% probability.............ya, was theory of probability........but only a few char on this server have armor +++...that why is  "a probability" . i try many times, with low grade armor to test that an so far +6 i reach just 1 time and i talk abbout d grade shirts----wery cherap to enchant. good luch with "your probability"

loar
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Joined: 03/26/2013 - 22:29
Re: Enchant rate

How many do you test with?  Do you test with 5 and assume that at least 3 will go to +6?  You need to test with 100 or 50.  If you do that then you will see the % pretty accurate.

You do not understand.  There is not a 66% chance to get to +6.  There is a 66% chance everytime you enchant +1 after 3 that is will succeed.  There is not a 66% chance to get a shirt to +16.  The percent is extremelly low.

dokker
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Joined: 10/16/2013 - 18:36
Re: Enchant rate

well i test 6 shirt from +3 to +4 and all failed .66% mean1 of 3.......33 of 100.........22 of 66 and 50% is 1 of 2, not 1of 7 , in case of lunargent using ifrim temp and exemples may go on.this problem can be observe by crafting as well. anyway, i will ask in game on global if someone have this problem or just i. if.is  a problem, maybe, game is bugget. anyway, i make 2 petition 2 week ago and i didnt recive any answer, so i asspect as gm dont bother to fix or verify any of this. have a nice game and have "good luck" enchanting with 66% rate.

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